Participants: clients and external
During my time at ustwo I've had the chance to design and facilitate a series of Agile UX workshops, addressed to clients of the studio or even external participants, ranging from design schools to other companies' employees. I usually paired up with a colleague of mine to help run the sessions and provide assistance to all participants. It was an exciting opportunity for me to connect emphatically with other people and test myself in a "teaching" role.
These workshops would usually last one single day, held at our headquarter studio or sometimes run in other places. The workshop would allow participants to learn the basics of the Agile design methodology, understand the team dynamics and test their rapid thinking and prototyping skills.
Step 1: Vision
In the morning, participants would be given first of all a background introduction to the Lean manufacturing process, leading to an explaination of the Agile software development. Then they would soon get their hands on the first activities: based on a provided brief and personas, the participant would start declaring assumptions (both on the user's and business' sides).
They would then prioritise the assumptions and pick the unknown/high-risk ones to be turned into hypothesis to be validated.